"If you thought the original NoLimits was good, you will find NoLimits 2 amazing! The ease of creating smooth track layouts, the realism of the simulations, and the ability to add special track- and scenic-elements has taken coaster design to a whole new level. I strongly recommend anyone who enjoys riding and designing roller coasters to try it."

John Wardley


 

NoLimits is the ultimate roller coaster simulation game that lets you experience authentic roller coaster thrills. Focusing on realism and speed, NoLimits lets you ride real existing coasters, or build rollercoasters to your own specifications.

Features

 

  • Realistic roller coaster physics
  • Integrated park editor
  • Everything realtime!
  • Supports Oculus Rift (CV1/DK2) and HTC Vive
  • 40 different coaster styles
  • Duelling coasters
  • 4 cameras: onboard, free, target, fly-by
  • Advanced terrain engine
  • Next-gen graphics
  • Volumetric light and fog effects
  • Dynamic weather effects
  • Gorgeous sky with Day-Night-Cycle
  • Integrated environment editor

 

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Requirements

  • Minimum:

    Windows XP (SP 3) or later, 2.0 GHz Dual Core with 2 GB RAM, Fully compatible to Direct X 9.0c (Shader Model 3) with 512 MB Video RAM, 1 GB free hard drive space

  • Recommended:

    Windows 7 or newer, 2.6 GHz Quad Core with 4 GB RAM, Fully compatible to Direct X 9.0c (Shader Model 3) with 1 GB Video RAM, 1 GB free hard drive space

Latest News

New Update: NoLimits 2.5 Released

We are proud to have released the new major update for NoLimits 2 with lots of new features.

Here is a list of the most important changes

New Deferred Shading Renderer

This new renderer allows much higher framerates when having lots of light sources and is optimized for medium to high end graphics cards. Here are some of the key features of the new engine:

Improved Light Source Rendering

  • Engine scales much better with high number of light sources
  • Scales much better with high end graphics cards by reducing driver load (less draw calls)
  • Even light sources that are very far away will be rendered
  • Improved computation using linear color space for more realistic visuals

New Graphics Effects

  • Custom implementation of Screen-space Ambient Occlusion (SSAO) greatly improving visuals
  • Bloom effect
  • Sun shafts effect
  • High Dynamic Range lighting with adaptive iris effect (works great together with bloom effect)
  • New underwater caustics effect

Smarter Engine

  • New automatic occlusion detection system (manual occluders are rarely needed anymore)
  • Improved light shafts with higher quality and performance (allows much cooler light effects, such as lasers)
  • SMAA anti-aliasing (Copyright (C) 2011 by Jorge Jimenez, Jose I. Echevarria, Tiago Sousa, Belen Masia, Fernando Navarro and Diego Gutierrez.) for best trade-off between performance and quality

New Park Objects

  • New park lamp set (over 20 new scene objects)
  • New fence set (over 13 new fence types, each coming with multiple variations)
  • New bench set (over 15 new scene objects)
  • New trash can set (5 new scene objects)
  • High Definition foliage set (10 new scene objects)

Improved Sound Effects

  • Various coaster styles have received brake sound updates
  • Moveable magnetic brakes sound added
  • Gate sound added

[The NL Dev Team]