The NL Dev Team wishes you a Merry Christmas. We have a new update (188.8.131.52) for you with 2 new flat rides and some other cool features...
Here is a list of the most important changes:
New Flat Rides
We have improved the already existing Enterprise and Pirate Ship with some highly detailed and scripted models. The new ones are looking much better, with bump maps, reflections and special sound effects. They also have a more realistic ride program. The existing ones will be kept as demo objects, but all park designers are encouraged to use the new versions for their parks from now on. With the addition of the new flat rides created by MGrides, NoLimits 2 now has an impressive collection of highly detailed and realistic flat rides, making it possible to create even better parks and fun fairs. We have updated our Doppel Looping park to make use of the new rides, so you can instantly try them out.
Stereo 3D Mode
We have added an option to enable a stereo mode for 3D TVs. If you have a 3D TV either with active shutter glasses or passive polarization glasses, you should definitely give it a try. The stereo 3D mode can be activated using a command line parameter (see help files for reference). Be sure to also enable fullscreen mode. Use your TV's remote control to enable 3D side-by-side mode manually. Some TVs require the resolution to be at full HD (1920x1080) otherwise they cannot be set into 3D mode.
High DPI (Retina) GUI Mode
The graphical user interface (GUI) was enhanced to be high DPI aware. That means that the user interface can now be properly scaled using the Windows text scaling option or by manual setup. This is very usefull for high resolution monitors or TVs to get sharp and large text rendering.
New Icons and Mouse Cursors
We added special mouse cursors and icons for the edit modes inside the editor. We hope that this will improve the look and feel of the editor.
The update is free for all existing customers. We hope you enjoy the holidays and have fun with the new update.
[The NL Dev Team]
We recently released a new major update for NoLimits 2 with lots of new features.
Here is a list of the most important changes
We are proud to announce that NoLimits 2 now officially includes a telemetry interface. The interface can be used by other programs to communicate with NoLimits for reading out data (e.g. speed, forces, orientation) or remotely controlling the program. In its current state the interface is ready for allowing typical motion platforms or force feedback devices to receive accurate realtime data from the program or allow virtual or hardware control panels to telecommanding the station controls. The interface is TCP/IP based for best compatibility with all different kinds of devices and is also fully documented. The documentation can be found within the shipped help reference.
New Direct3D 11 Renderer
The new DX11 renderer improves performance and compatibility. The main motivation for this new renderer was to replace the existing DX9 renderer with a more reliable solution for Windows 7/8/10 users and stay compatible with the latest decision by Oculus to drop DX9 support for their VR devices. By reducing API overhead the new renderer can also improve framerates by up to 20% on CPU limited systems. The DX11 renderer will automatically be used when available. The old DX9 renderer is still available for XP compatibility and graphics cards not fully supporting at least Shader Model 4.0 and can be forced to get activated using the command-line parameter '--d3d9'.
SLI/CrossFire detection and multi-GPU optimizations
We added detection of multi-GPU configurations for both NVIDIA's SLI and AMD's CrossFire setups inside our new DX11 renderer. When two or more graphics cards are detected, the program will now try to reduced frame-to-frame dependencies resulting in possibly higher framerates in AFR (alternating frame rendering) multi-GPU mode.
Improved Video Export with High Frame Rates
The professional license now includes options for video capturing at High Frame Rates (HFR). 48Hz, 50Hz, 60Hz are the available options. The video above was created using this new feature. Also the film-quality motion-blur effect was improved. Capturing videos using this effect is faster now and will directly display the result while capturing takes place.
Updated Oculus SDK
The new update was compiled against a newer Oculus SDK. The OculusVR Runtime 0.6 or newer is required new. New command-line options have been added to force enabling or disabling VR-support ('--vr', '--novr'). Please note that Windows 10 requires the Oculus runtime 0.7 or newer.
Keyframe playback for scenery objects
Scenery objects using the DAE (Collada) file format can now automatically play back keyframe animation. Keyframe animation can be played automatically (looped with random start option). This allows the creation of complex animations without any scripts at all, but we also added methods to the scripting API for ultimate control.
New Coaster Styles
Two new coaster styles (Infinity 1 and 2) were added. Those are real modern steel coaster trains with 4-seats across created by German coaster manufacaturer Gerslauer Amusement Rides GmbH. They were used with permission from Gerstlauer. Together with the Wing Coaster we added in NL 2.1, the program now comes with a total of 40 coaster styles. We also added two new parks that demonstrate the new coasters. Kudos go to Seth Parsons and James Rivett for contributing the new parks.
New Cross-Tie Spacing
A new option allows to control the cross-tie spacing for each segment. This allows for much more realistic recreations to simulate tracks for lower or higher stress levels. This feature was requested very often by our users.
Last but not least the new update contains bugfixes and is free for all existing customers. We hope you enjoy the new features.
[The NL Dev Team]
The NoLimits 2 team is proud to announce a new update containing all new scripted rides. This update is free to all NoLimits 2 users. The update (184.108.40.206) adds five professionally modeled and scripted rides to the observation tower released in the last update. Features:
- Professionally modeled with multiple LODs for high performance.
- Drop in and play! All rides are scripted with animation and sound effects ready to go. Just add to your park like any other pre-built scenery object.
- All rides can be ridden! Approach the ride and press E when prompted to board the ride.
- All rides have choice of onboard seats. Press C and V to switch between cars and seats.
- Many cool details implemented found on the real rides we chose for reference.
Marco, our new flat ride designer, did a great job in finding a good compromise between detail and performance. All models have low impact on framerates. He also created 3 new park set objects (bench, lamp, trashcan) that are included in this update. We also added new spine options and prefabs to the Rocket Coaster Style, which can be used to reassemble the modern type of Giga coasters. This was a long awaited feature from our fans. Last but not least this update comes with 2 new parks with 2 new coasters each, adding lots of new options to choose from.
Enjoy! Be sure to share this video and leave us a comment letting us know what you think of the new additions.
[The NL Dev Team]
P.S: We hope you enjoyed our news entry from 2015-04-01 that was meant as an April's Fool joke.
Realism is the top priority for any simulation. When you are simulating roller coasters, safety of the rider is also a top concern especially in an immersive experience like Oculus Rift. To keep our youngest fans safe and make the experience as realistic as possible in Oculus Rift, we have implemented a new height check safety feature. Kids who are too short to ride will be prevented from entering ride mode on selected coaster styles.
Here is an example video showing the new feature in action:
We use a proprietary optical triangulation algorithm making use of the Oculus Rift tracking camera to determine the height of a user. This measurement is then checked against standard height requirements for all coaster styles based on input from the real manufacturers. Do not worry, if your child is prevented from riding, please reassure him or her that this is only temporary until they grow bigger and then help them ride other styles with lower height restrictions.
Thank you for your understanding and for supporting our quest for realism and safety. [The NL Dev Team]
The NoLimits team wishes you a Merry Christmas and a Happy New Year.
The new update 220.127.116.11 with the new Wing Coaster is now available. We are proud to present you this astonishing coaster style implemented in NoLimits 2 using highly detailed 3d models and textures. We also give you two new parks with three new coasters, so you can instantly try out the new coaster style. Kudos to Seth Parsons for contributing another great park file. This is our Christmas present for our great community. We hope you like it as much as we do. [ol]