News


Release Date Announced

After over 8 years of development, numerous burnouts, adding of countless features that were originally not planned, and 670,000 lines of code, we are proud to announce the official release date of NoLimits 2, finally.

NoLimits 2 will come out on January, 10th 2014

The NoLimits Development Team wishes all NoLimits users a Happy New Year 2014. Only 10 days left until the product will launch.

Merry Christmas - NoLimits 2 Coming Soon

The NoLimits Development Team wishes all NoLimits users a Merry Christmas. The last days were exhausting, but NoLimits 2 is coming soon.. Let's all rest a couple of days before hitting the finish line. Enjoy the video...

NoLimits 2 Coming Soon

Status update with video of editor

We are finishing up all the help files, demo parks, and other things right now. Lots of features mean there is a lot to document and take care of. Kevin meanwhile has created a casual preview video showing the editor in action.

Casual preview video showing editor in action

Here is an incomplete list of features you see in the video.

  • New logo and start screen
  • Speed indicator comb
  • Automatic roll feature (to reduce lateral forces)
  • Section borders are independent from track vertex data
  • Rotation tool
  • Depumping tool
  • Various terrain editing tools
  • New Timberliner coaster style (with permission from The Gravity Group, LLC)

  • [ol]
Quick Status Update

Here are more details about the upcoming release. We are in the final stage now and close to release. Most of the critical bugs have been fixed. All the features are done. All that is left is create the manual and demo tracks/parks.

NoLimits 2 NoLimits 2 NoLimits 2
NoLimits 2 NoLimits 2 NoLimits 2

New Screenshots


Here is an incomplete list of features you see in the screenshots.
  • New wooden coaster track (with bump mapping, specular mapping, reflection mapping)
  • Improved wooden catwalks
  • Improved and retextured wooden coaster trains
  • Improved generated wooden supports (layered with offsets)
  • Realistic wooden coaster bent spacing
  • Realistic wooden support beam sizes
  • Park with multiple coasters
  • Dynamic day-time simulation
  • Experimental Depth of field effect
  • Automatically generated dual station (will detect parallel station tracks)
  • Special dual station switch for Flying Dutchman coaster (and other coasterstyles using same track)

Here is some information about the differences between standard and professional license. It will be possible to upgrade from the standard license to the professional license. The upgrade price will be US $59.99.

Standard License Professional License
Allowed to use screenshots or
videos for commercial usage
NoYes
Maximum Video output size720x5761920x1080
Video motionblur effectNoYes
nolimitscoaster URL watermarkYesNo
Poster* screenshotsNoYes
Transparent background screenshotsNoYes
Custom frictionNoYes
Password protection for tracksNoYes
PriceUS $45.99US $99.99

Kevin has created a video showing another example of what is possible with the scripting. He created a scenery object and a script that will attach the scenery object dynamically to the coaster car. The scenery object contains an animated texture effect.

* Poster screenshots are special screenshots with very large resolutions. The program will automatically create anti-aliased high resolution screenshots with optimal quality (without levels of detail). Here is an example.[ol]

More Information about NoLimits2

We are working hard to finish NL2. It will be released this year for sure. Let me give you some more information and screenshots about this upcoming great product.

NoLimits 2 NoLimits 2 NoLimits 2
NoLimits 2 NoLimits 2 NoLimits 2
NoLimits 2 NoLimits 2 NoLimits 2

New Screenshots

Here is an incomplete list of features you see in the screenshots.

  • Dive Coaster station platform (fully animated)
  • Hidden track (can be used for all kind of effects, including special mainenance tracks)
  • 4D Coaster bogie and car (insane detail)
  • 4D Coaster prefabs
  • Optional railing lights (the color can be customized)
  • Station lights (will switch on/off depending on time of day)
  • Improved older coaster styles (higher detail of wheels etc.)
  • Vertical rotation switch track (shifting switches are available, too)
  • Graphical user interface of editor (OS independet GUI, tab based work flow)
  • Multiple viewports in editor (optional)
  • G-Force comb in editor (updates in realtime, works similar as radius comb)
  • Track nodes (position, roll and segment border nodes are independent from each other)

Here is some information about the product and release.

  • This is no game anymore, we are targetting realism
  • There will be different licenses (standard and pro)
  • Pro license will contain additional features for high quality video export and screenshots
  • Windows XP is required, Windows Vista/7/8 or newer recommended
  • Renderer uses Direct 9.0c in Windows version and OpenGL for other OSs
  • Renderer requires ShaderModel 3.0 graphics hardware with at least 256MB VRAM
  • Initially there will be a version for Windows only, Mac version is planned for next year
  • 2 GB RAM recommended.
  • Fast graphics hardware highly recommended (seriously)
  • Will make use of multi core CPU, 2 or more cores highly recommended
  • Release will be this year, probably not before begin of November, we will keep you informed
  • Price not decided yet, will be around $45 for standard license
  • Price for pro license not decided yet, will be around $100
  • There might be discounts for NL1 customers, amount is not decided yet
  • Since NL2 is way more professional and complex, we might continue to offer NL1
  • It will be offered over the internet as download only, no CD version
  • There will be lots of free updates that will add new features
  • Download size will be around 500MB

Now back to work, I need to finish the control panel and write some tutorials and help files. I will keep you informed as soon as I have more details about the release. Please do not offer your help for beta testing. There will be no public beta test. [ol]