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April 24th, 2006
New screenshots of upcoming NL1.6 (Part 5)

We continue the weekly screenshots series with a couple of more recent floorless coaster pictures. The car models are almost done. Many parts will be reused for the other remaining train styles we want to update for 1.6. Another new feature of the new upgrade will be the so called target view which was used for taking the screenshot on the left. In target view, the view will automatically rotate to the currently selected train. An additional zoom effect makes this view one of the most interesting views available. Also, I have some good news for GeForce 4 TI card series owners. I managed to make the new water effect work on these kind of cards, too. It looks slightly different on those and is a little bit slower, but turned out quite well. I do not plan to make the new water effect work on older cards or cards with less features, such as the GeForce 3 or GeForce 4 MX. [ol]

Update 1.6 teaser13 Update1.6 teaser 15
Update 1.6 teaser 14
April 13th, 2006
New screenshots of upcoming NL1.6 (Part 4)

Yeah I know we skipped a week. Everybody was too busy working on the upgrade or with other things that I forgot to update the site. None the less we are proud to show the new Gerstlauer Eurofighter 2 car model this week that will be part of NL1.6. Funny thing is that the first real coaster that uses these cars is called 'Speed - NoLimits'. We like that name very much ;-)
The real coaster has already opened to the public at Oakwood Theme Park, UK. Thanks go to Gerstlauer and Oakwood Theme Park for allowing us to show the car model on the Oakwood Speed track with the proper car texture concept design. The design that went on the real coaster differs a little bit though, thats because our design was based on a concept drawing and they enhanced it later on. NL 1.6 will still contain the original Eurofighter coaster style. The new Eurofighter will be a separated coaster style. [ol]

Update 1.6 Update 1.6
Update 1.6
Update 1.6

NoLimits track created by Andreas Simonis for Gerstlauer

March 28th, 2006
New screenshots of upcoming NL1.6 (Part 3)

Originally I did not want to touch the water until NL2, but I could not see the crappy NL1.x water effect anymore. Also NL2 may take a while to become finished, until then 1.6 will be a good opportunity to test out some new NL2 engine features like DX9 shader effects. The new water effect in NL1.6 uses vertex and pixel shaders to simulate waves and ripples on a fresnel reflective surface. The new water will require at least a DX8.1 compatible card (Radeon8500, GeForce FX). Computers with older cards will need to stick with the old crappy water. Enjoy the pictures. [ol]

Update 1.6 teaser7 Update1.6 teaser 8
Update 1.6 teaser 9
March 20th, 2006
New screenshots of upcoming NL1.6 (Part 2)

This week we show some screenshots of the Gerstlauer Spinning Coaster which will be part of 1.6. The spinning effect is working fully realistic and automatically. Playing with it is a lot of fun but it is also a great challange because lots of care should be taken by the track designer to create a smooth and enjoyable ride without making anyone sick. Thanks go to Gerstlauer Rides for allowing us to use this coaster style in the public version of NoLimits. [ol]

Update 1.6 teaser 4 Update1.6 teaser 5
Update 1.6 teaser 6
March 10th, 2006
New screenshots of upcoming NL1.6 (Part 1)

We are right now working on the upgrade 1.6 and there are still lots of things to be done until we can declare it finished. Meanwhile we will release a couple of brand new screenshots showing new features every week. We start the series this week with 3 shots showing untextured versions of the improved floorless style including new brake and wheel track hardware. We hope you like how the new stuff is coming along. [ol]

Update 1.6 teaser 1 Update1.6 teaser 2
Update 1.6 teaser 3



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