Last update: August 31st, 2010
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August 31st, 2010
Description of .env files added

I added a short description of environment files to the howtos. [ol]

August 1st, 2010
Fun with PHP

I did some major changes to the website. Several parts of the site are now generated dynamically. I never was interested much into webprogramming, but it was time to improve things and get rid of ancient static HTML. I decided to take a couple of days off from work on NL2 and learn PHP. Since the website is now more flexible, website updates might happen more frequently now. [ol]

July 21st, 2010
Life sign
I was busy moving to a new place for the last weeks and had not much time for NoLimits 2. The last things I was working on were tunnels through terrain and water which worked already quite well. I guess that the move delayed my progress on NL2 by at least 2 months and there is still awefully a lot to be done. I have become really annoyed by working on this for so long and I have absolutely no idea when and if everythig will be finished. I am hoping to be more productive at my new place but the fun working on NL2 has basically reached zero. Quitting is not really an option because the project is too far already but since I am the only programmer at the moment, I am simply overcharged with work. I will keep you informed when there is more positive news. [ol]
April 5th, 2010
Happy Easter Greetings

The NoLimits-Team wishes Happy Easter. Please take a look at the first NL2 screenshots showing generated track...

NL2 NL2

NoLimits2 generated track

[ol]
March 8th, 2010
Screen-Saver Update for MacOS 10.6 available

A NoLimits Screen-Saver update is available for MacOS X. It fixes a compatibility problem with 10.6 (Snow Leopard). For older MacOS X versions such as Leopard, Tiger or Panther, this update is not required and I do not recommend that you install it unless you are using Snow Leopard. You can download the update at nolimitcoaster.com. The installer will copy a newer version of the screen-saver launcher into the NoLimits installation folder. It will then try to open it which will install it into the system.

Warning: Developer's frustration following...
The OS X screen-saver programming interface is designed badly by Apple. Under OS X, screen-savers are dynamic libraries instead of applications. This means that they are running inside another process started by the system such as the System Preferences app. This is just terrible, because the screen-saver must be machine and environment compatible with the process that loads it. The System Preferences turned into a 64bit application from Snow Leopard on and this broke all third party screensavers compiled as 32bit. They also turned on Objective-C garbage collection which took me almost a day to figure out, because of lack of any useful documentation. Apple, thanks for wasting my time and money.
[ol]




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